TOFH: Alchemist brings to the table a mix of action mechanics from multiple genres in order to reach a fast-paced game that is also full of strategic decision making. The Regettial combat system allows you and your companions to distribute the proper damage types against the right targets, while under the pressure of dodging different enemy attack patterns, from sword combos to spells that cover a variety of ground shapes. Learning what companion and enemy abilities do and finding strategies revolving around them is the primary skill that players will be trying to improve. With the massive amount of carefully distributed content across the game, that activity can be extended for hours and hours of gameplay. Ability upgrades and new combat encounters keep the game fresh and present players the possibility of not only trying out different ways of beating the same challenge, but also mastering such way.
TOFH: Alchemist is an Open World Third-Person Action RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations. Journey through the realm and uncover the secrets of the Alchemist.
Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.
The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.
Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.
Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.