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Home Of The Tales Of Forgotten Heroes Series

Dayton

Dayton

He had everything one ever wanted: good parents, a universe-class education, the best trainers in all the worlds, and, importantly, the Elemental Crystal of Light — an immensely powerful relic, composed of the crystallized form of a deity. Often ostracized by his peers due to his exceptional privilege, Dayton desired, as a child, to be less fortunate.

 

After the End of Time, Dayton found himself in the black Nothing of the Void. Protected by his Elemental Crystal, the Void failed to make Nothing of him. For many years he floated through the darkness, until a strange magician offered him an opportunity: vow to find the Alchemist, and be released from the Void. Before he could closely consider his options, Dayton found himself enveloped by light, trees, grass, birdsong — he was alive again, in the Realm of Paradise. He took in his first deep breath in this new world, and then took his first step on the hard path to the Alchemist, the magician more myth than man, the Protector of Paradise, who, for as long as Dayton had been in the Void, had been sought and not found.



Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.

The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.

Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.