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Home Of The Tales Of Forgotten Heroes Series

Liam

Liam

High-minded, snobbish, genius, pretentious, calculating, lazy — innumerable adjectives have been used to describe Liam. He collects them with some amount of satisfaction. In the quiet moments of life — of which there are too few, in his opinion — he entertains himself by making arguments for each one, examining himself through the eyes of others. Whatever he finds in his examination, however, it never diminishes his overtly positive opinion of himself.

 

Liam lives in the world of thought. Endless old books penned by great writers and philosophers line the walls of his room in Neverton. His hands are usually just as full of leather and paper. Recently, though, his own pen has entered the mix, as he looks to contribute his own voice to general Knowledge. This endeavor has, however, been bookmarked. The threat of the Ravi, and the eventual destruction of all the realms, has transformed his pen to a staff, and his books to ethereal flames, marking his forced metamorphosis from aspiring artist to sardonic sorcerer. He hopes this transformation is transient.



Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.

The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.

Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.