Lorem ipsum dolor sit amet, elit eget consectetuer adipiscing aenean dolor

Home Of The Tales Of Forgotten Heroes Series

Luna

Luna

She came screaming into the world. Seemingly seconds later, she scooped up her sickle and began slashing, cutting, tearing away at the weeds that grew in and poisoned her family’s turf. Such is the lot of a daughter born to a farmer. From her first moments, Luna learned hard toil. When she came of age, the people of Neverton already knew her as a good farmhand — one especially adept with the sickle.

 

Luna, during her downtime, often snuck off into the woods near her village, and turned her tool into a weapon. There, she trained for a battle that she had no reason to believe was coming. When her village was eventually attacked by the Ravi, however, she put her training to good use — but not before she found her home burned, her carefully tended garden reduced to ashes, and her family, her own blood, boiling and popping in the flames. Since then, she has vowed to do what she has always done — rid the earth of weeds. With her sickle in hand, she seeks out the Ravi, and aims to pluck them from the root. 

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.

The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.

Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.