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Home Of The Tales Of Forgotten Heroes Series

Micheal

Micheal

Micheal returned from school one day to an empty home. His parents went out, and never came back. After numerous failed search parties, Micheal was put up for adoption. He became the adopted son of the elven captain Demarcius — Liam’s father. He moved from Hundan, the great dwarven capital, to Neverton, a small, heterogenous village, sharing a room with his elvish adoptive brother. Micheal could not have been more different from Liam. He was a dwarf, a race famously hated by the elves; he was loud, outgoing, physical, and cared nothing for literature or philosophy.

 

Surprisingly, Micheal and Liam still got along fairly well. They both received instruction from their father in the ways of combat. When he died of old age — a rare death for an elf — the two of them joined expedition units, traveling the realm and fighting in battles that had little to do with them. Their greatest struggle, however, was domestic. When the Ravi destroyed Neverton, their village, they entered into a very personal war against a universal enemy. As the older of the two, Micheal made it his duty to protect his brother, whom he treats as if he were his own blood.

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.

The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.

Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.

Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.