Fight as one of four companions. You can choose which one to assume control of at any moment, in or out of combat. This increases battle and dialogue diversity, as each of your characters presents you with different fighting abilities and conversation branches.
The battlefield is never the same with the Captain system. Enemy leaders are capable of aura effects that influence the entire combat. Some buff their subordinates while alive, others when they die. Some groups have no captain, others have many. It’s always a different dynamic.
Each companion has two stances between which they can switch. Each stance carries a different kit of 4 skills. Alternate between stances so you can create an even greater variety of combos. This system, along the companionship one, gives players a true sense of creative possibilities.